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topic [ALPHA][V.8] L2jFrozen 2.0 version "Floran Village"
[Version Updates]
smfc
August 14, 2017, 04:43:17 PM
topic News about the project 23/02
[Latest News]
PeNaChO
August 09, 2017, 05:57:48 PM
topic Svn for eclipse??
[Join the Test Server!]
Reynald0
July 16, 2017, 06:32:04 PM
topic Lineage 2 World
[Latest News]
xFranky
July 12, 2017, 09:43:15 PM
topic Preview: WEBSITE UPDATE
[Latest News]
pedra
June 06, 2017, 12:31:52 AM

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Topics - Nefer

Pages: [1] 2
1
Latest News / Preview: WEBSITE UPDATE
« on: May 05, 2017, 12:01:44 PM »
I want to show you a little preview about the Website/Forum/Marketplace update. I hope to complete it first of the launch of the official l2jfrozen version.

WEBSITE
http://i.imgur.com/GHpJnf7.jpg

FORUM
http://i.imgur.com/37yWMOI.jpg]

MARKETPLACE
http://i.imgur.com/q5qcgtu.jpg

What do you think?

2


Hello guys,

This is the eighth ALPHA rev [V.8] about L2jFrozen 2.0 called "Floran Village".

Fix list about V.8
Quote
- Updated checkItemManipulation()
- Fixed setOwner() bug.
- Updated check on dropItem().
- Fixed setQueuedSkill() bug.
- Default punishment changed from 2 (kick) to 1 (gm warn).
- Improved Augument anti script protection.
- Increased ClientPacketQueueMax as default value.
- Fixed private craft with offline shop.
- Improved isTeleporting status.
- Added new debug log for CTF and TVT teleport.
- Added new logs for Multisell phx users.
- Fixed bug with depositing augmented weapon.
- Fixed bug using Blessed scroll of escape.
- Fixed some NPE on all the code using eclipse NPE finder.
- Removed all @SuppressWarnings("null")
- Fixed meetRaidWarCondition() always gone on false.
- Fixed some redoundant check with FindBug.
- Fixed setImobilized exploit.
- Fixed duel bug exploit with snipe and UD.
- Fixed bug with private store sell.

This rev is the eighth ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test. On this version we focused on a new system on MMCORE to monitor alive client.

Our official Test Server using V8 ALPHA is online and you can log easly downloading this system:
https://www.l2jfrozen.com/forum/system.rar
Thank you for all the people that are logging to test and report!

You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

3


Hello guys,

This is the seventh ALPHA rev [V.7] about L2jFrozen 2.0 called "Hunters Village".

Fix list about V.7
Quote
- Defined new Clients Netcore manager in order to properly maintain the clients status and activities traces. To be improved with monitoring capabilities.
- Implemented debug log to stacktrace error "Unevenly distributed hash code - Degraded Performance".
- Fixed "Unevenly distributed hash code" in SkillTreeTable().
- Fixed "Unevenly distributed hash code" in loadAllSkills().
- Fixed restoreFakePlayer open connection.
- Fixed kick for Offliner and FakePlayer (//kick namechar)
- Fixed kick for massive kick for offliner and fakeplayer (//kick_non_gm)
- Reworked leave olympiad observer mode.
- Added flood protector on StartRotating.
- Added connection count on ConnectionCheckTask.
- Removed Botcheck during Events.
- Removed SevenSigns useless error print.
- Added new checks on SendWareHouseDepositList.
- Added new checks on SendWareHouseWithDrawList.
- Added new checks on RequestSellItem.
- Added new protection on TradeList.
- Added new log for Tradelist.
- Fixed ArrayIndexOutOfBoundsException for decreaseBoxed().
- Fixed NPE on addDamageHate()
- Fixed NPE on moveToLocation()

This rev is the seventh ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test. On this version we focused on a new system on MMCORE to monitor alive client.

Our official Test Server using V7 ALPHA is online and you can log easly downloading this system:
https://www.l2jfrozen.com/forum/system.rar
Thank you for all the people that are logging to test and report!

You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

4
Version Updates / [ALPHA][V.6] L2jFrozen 2.0 version "Heine"
« on: April 14, 2017, 02:27:07 PM »


Hello guys,

This is the sixth ALPHA rev [V.6] about L2jFrozen 2.0 called "Heine".

Fix list about V.6
Quote
- Removed from source/DP/SQL VIP Event.
- Added config for PacketsLoggerManager.
- login-src moved all enum classes on new file.
- game-src moved all enum classes on new file.
- common-src moved all enum classes on new file.
- netcore-src moved all enum classes on new file.
- Corrected PM_MESSAGE_ON_START config.
- Added Bot protection after mob kill.
- Removed botCheckstart in enterworld.
- Bot system ignore SIEGE and PVP ZONE and other cases.
- Players that didn't answer on the bot checker will be teleported to town and not kicked.
- Fixed bug with TVT/CTF using AURA skill on team member and player start autoattacking.
- Update on AddTradeItem.java
- Update on ValidatePosition.java
- Fixed IllegalArgumentException: No enum for stat/stats command.
- Added config for enable/disable vote commands.
- Added missing check to load .stat and .stats command.
- Fixed redundant removeBoni after weapon disarm.
- Fixed bug with same augumentation in two different weapon.
- Fixed Zaken zone bug to avoid Boss zone summon inside.
- Removed unuseful debug log.
- Added useful log for zone DEBUG.
- Fixed cleanUpDB() queries using DEBUG mode inside IdFactory.
- Added new logger level of c3p0 removing debugging message.
- Fixed NPE on disconnectAllCharacters().
- Fixed NPE on L2GameClient.

This rev is the sixth ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test. On this version we focused on the DEBUG/LOGGING part. We focused a lot and this will help us on the future.

We want also to inform you that our official Test Server using V6 ALPHA is online and you can log easly downloading this system:
https://www.l2jfrozen.com/forum/system.rar

You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

5
Join the Test Server! / Test Server Online for all
« on: April 13, 2017, 10:15:03 AM »
Today i let the test server online all the day, so you can login and try the version ALPHA V6.

If you need something for testing you can request on this topic and i will enable it!

You can download the system here for login:
https://www.l2jfrozen.com/forum/system.rar

For bug report you can report on this topic or on official bug report system:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Enjoy

6
Join the Test Server! / This night 11/03 Testing
« on: April 11, 2017, 08:02:43 PM »
Guys,

Who can/want log on Test server to do a massive pvp for testing this night, please take a look.

This night i will put online the test server on with ALPHA v6.

This is the first test with real players so could be some problems, dont worry. The server is running on a VPS with 1 single core, so it's possible will be little laggy.

If you want you can find all information here how to log on the test server!
https://www.l2jfrozen.com/forum/index.php?topic=6.0

Test server will be online at 21-22 PM (so in 2 hours from now)

Hope to see you online ;)

Cheers

7
Version Updates / [ALPHA][V.5] L2jFrozen 2.0 version "Oren"
« on: April 07, 2017, 07:24:33 PM »


Hello guys,

This is the fifth ALPHA rev [V.5] about L2jFrozen 2.0 called "Oren".

Fix list about V.5
Quote
- LoginServer and related Threads have been updated to latest L2j version organzation.
- Packets Logger has been improved allowing better debugging in XML format.
- Building has been improved to properly include needed configuration files.
- CharStatus.java optimisation.
- Optimized calcStat() function.
- Set fakeplayer client as Detached.
- Updated and optimized method checkIfInRange().
- Fixed setzone Olympiad.
- Improved little problem with Townwar event.
- Fixed bug with CTF/TVT using revive.
- Fixed infinity spear cancel like L2OFF.
- Fixed bug with Manor setting price protection.
- Fixed /bin/bash^M: bad interpreter problem. for .sh files.
- Added config to enable/disable Seven sign festival.
- Added config to enable/disable auto open door.
- Fixed L2BugReport NPE.
- Added on L2BugReport the possibility to do multiple report for each player.
- Improved some DEBUG log.
- General cleanup

This rev is the fifth ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test.

Welcome back to Sternwal to be a part of our Team as Global Moderator!

Next update will be on the test server. We are creating a server to join and be playable for 1 day. So we can do a little test about stability.
We also started working on the Marketplace, where will be showed all our products!  ;)


You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

8
Version Updates / [ALPHA][V.4] L2jFrozen 2.0 version "Dion"
« on: March 28, 2017, 11:49:38 AM »


Hello guys,

This is the fourth ALPHA rev [V.4] about L2jFrozen 2.0 called "Dion".

This version should be bigger but we decided to split the update. We took this decision because next version (V.5) includes a big rework about GS and LS connection with lot of improvements. Next update includes the l2j LS killer, the flood attack on char select/login, the checksum packet issue and the disconnection between GS and LS after massive login.


Fix list about V.4
Quote
- Implemented inactive Fake player spawn.
- Added command //fakeplayer.
- Added table fakeplayer.
- ServerStatus updated.
- Optimized the load of fakeplayers and offlineplayers during the server startup.
- Removed redundant check in knowlist.
- Optimized ServerStatus module.
- Fixed notify Event with offline shop bug.
- Fixed Offline shop can be attacked by aggro monster.
- Set client detached after closeNow() to prevents more packets execution.
- Fixed double spawnMe at login.
- Fixed .gotolove can't be used if dead.
- Fixed sell item exploit.
- Optimized Gs start up log organisation.
- Fixed RecipeShopMsg NPE.
- Fixed Offline trade store NPE.
- Fixed RegionBBSManager NPE.
- General cleanup

This rev is the fourth ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test.

Welcome back to OnePaTuBHuK to be a part of our Team as Global Moderator!

Next updates will include also the fixes about events that are under debugging mode:



You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

9
Version Updates / [ALPHA][V.3] L2jFrozen 2.0 version "Gludin"
« on: March 16, 2017, 03:54:36 PM »


Hello guys,

This is the thirds rev [V.3] about L2jFrozen 2.0 called "Gludin".

Code: [Select]
Gameserver has been updated with following improvements:
- Configuration files have been properly cleaned and moved from main config folder to proper folders
- Loggin configuration has been improved
- BoneCP has been removed due to obsolescence. New pool solutions are going to be evaluated
- XML RPC have been removed due to unsecurity. New JAVA WS solutions are going to be evaluated
- Removed IRC (Internet Relay Chat)
- Libraries have been cleaned and updated removing unuseful ones when possible
- Building has been improved
- Massive CONFIG reorganisations.
- Implemented Enchant script phx protection.
- Implemented Augment script phx protection.
- Fixed warning on server startup. WARN: L2TradeList 363 364
- Fixed slf4j failed to load class org.slf4j.impl.staticloggerbinder
- Implemented NPC L2BugReportInstance.
- Put useless log on DEBUG.
- Removed exceptions print for votehandler.
- removed extenders/extension feature to avoid possible server failures on wrong customizations.
- removed Engrave custom and related configurations.
- readded bsh shell and engine in order to support feanor.
- Fixed TvT bug with countTvTdies not reseted.
- Cleanup GS from Telnet deprecated.
- MMOConnection structure has been improved to avoid unuseful content.
- SelectorThread packets processing has been improved;
- Gameserver and Loginserver SelectorThread instances have been moved to SelectorThread Multiton;
- OfflineTradersTable restore implementation has been tuned to avoid multiple database connections on each player restore;
- OfflineTraders management has been improved and some bugs have been fixed.

This rev is the third ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test.

You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

10
Join the Test Server! / Offline shop stress test
« on: March 15, 2017, 10:14:45 PM »
I spawned 1.000 Offliner on test server as a stress test.

All char are spawned on Gludio:



Taking informations...

11
Version Updates / [ALPHA][V.2] L2jFrozen 2.0 version "Gludio"
« on: March 13, 2017, 10:17:19 AM »


Hello guys,

This is the second rev [V.2] about L2jFrozen 2.0 called "Gludio". Every rev will get an unique name.

Code: [Select]
- Added value "enchantmentLevel" for enchanted item on multisell.
- Added "enchantmentLevel" for ingredients.
- Fixed bug for no-delay with summon skill.
- wh clan load items problem
- Vote system reworked for hopzone, topzone, l2network.
- Removed russian comment.
- Removed visual rotation bug.
- Cleanup eclipse login-src.
- Cleanup eclipse common-src.
- Cleanup eclipse game-src.
- Cleanup eclipse netcore-src.
- Removed TakeFort.java.
- Removed "customs" folder on DP.
- summon_items.csv moved to folder /data/csv/
- summon_items.csv moved to folder /data/csv/
- staticobjects.csv moved to folder /data/csv/
- Moved boat.csv
- Moved boatpatch.csv
- Moved cursedWeapons.xml
- Moved dimensionalRift.xml
- Moved door.csv
- Moved extractable_items.csv
- Moved recipes.csv
- Moved scripts.cfg
- Moved seeds.csv
- Removed armorsets.csv
- Removed custom_drops sql folder
- Removed custom sql.
- Custom zone installed removed.
- Removed all sql about custom zone.
- Removed updates sql folder.
- Removed anti_ddos.sh.
- Enabled by default custom spawnlist save.
- Minor correction.

This rev is the second ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test.

You can continue to report bug here:
http://server.l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

12
Version Updates / [ALPHA][V.1] L2jFrozen 2.0 version "Talking Island"
« on: March 08, 2017, 09:21:15 PM »


Hello guys,

This is the first rev [V.1] about L2jFrozen 2.0 called "Talking Island". Every rev will get an unique name.

Here is the list about the rework that we did that will permit us to help developing easly the pack. Now Gameserver and Loginserver are completly indipendent from each other. Loginserver folder passed from 12mb to 5mb for example.

Quote
The following improvements have been implemented:
- sources have been separated in four different modules, netcore, common, login and game modules, in order to properly manage each of them separately
- coupling between separated modules has been reduced, providing this dependency schema:
      -- netcore is independent from anything
      -- common is independent from anything
      -- login depends on netcore and common
      -- game depends on netcore and common
- Configuration properties have been reviewed and in such case improved, separating them based on specific module impact
- building script has been reviewed to support separate login and game module distribution
- project libraries have been updated
- Telnet feature has been removed.
- IRC feature has been removed.


This rev is the first ALPHA version and it will be first uploaded and tested on the Official Test Server. All the ALPHA rev will be tested from the inner circle, only the BETA will be the first rev that member could test.

The next version will get also gameplay updates already done.

Greetings,
Nefer


13
Important information / [INFO][MAIN TOPIC] Private source
« on: March 07, 2017, 12:47:23 PM »
Hello members,

Since I'm getting many E-mail and private messages on the forum about Private pack's informations, I decided to create this topic to do a bit of clarity. Here you can find some useful information:

Q: How can i get access to the private source?
A: Actually the private source is under developing status. There is no ETA time cause we are trying to do a massive rework of the entire pack structure to give us a better platform to do future fixes. You can continue to follow us on Forum/fb/twitter for news. Every week we give some news about the developing status.

Q: How much does it cost the private source?
A: We didin't decide yet the system. But for sure there will be the possibility to buy a Compiled version with or without source and in case pay a monthly subscription for future updates.

Q: When does it will be ready?
A: The first ALPHA rev will be announced on the forum and will be tested on our official Test Server to see if all the system is stable. Then there will be the possibilty to give to some "testers" the possibility to try the pack.

Q: What's the difference between the Private pack and the Free pack 1132
A: It's not possible compare the two pack. The premium one it will be more stable, flexible and scalable and will get all the new fixes that user will report.

Q: Are you removing the custom from the private pack?
A: No, all the working custom on rev 1132 will be also on private pack. We are removing only all the not-working features or useless mondules.

Q: Where can i see the new fixes on the private pack?
A: http://server.l2jfrozen.com/bugreport/view_all_bug_page.php

Q: Where can i report new bug?
A: http://server.l2jfrozen.com/bugreport/bug_report_page.php

IMPORTANT
If you need more details you can write on this topic, i will add the answer on the main post.

Greetings,
Nefer

14
Important information / Official Bug report tracker
« on: March 03, 2017, 10:33:40 AM »
Hello guys,



Finally is up the official bug report system of l2jfrozen! With this system it will be easier track new bugs and see what is in progress or not.

Official bug tracker
LINK: http://server.l2jfrozen.com/bugreport/

You don't need to register on the system but you will be logged in automatcally as 'anonymous' user and you will get the access level of 'reporter'.

You can create new report, see the existing one and see what we fixed. So you can see the actual timeline of the project.

IMPORTANT
If you got any problem, issue, advice for this new platform please write on this topic.

Greetings,
Nefer

15
Important information / Donation: Support our project
« on: March 01, 2017, 09:29:10 PM »
Hello members,



This is the official topic about Donations. As you know we decided to go private and the new pack will be called l2jfrozen 2.0 or better "L2jFrozenReborn".

The donation are to support our free work that we always did on the forum/skype/email. We always tried to help all the people to resolve their problem without taking nothing in Exchange and we will continue like that.

This donations are not related to the private source and we will continue always to give support also to the free version also if the develop will continue only on the private source. The "help desk" part will be always active.

LINK: https://www.l2jfrozen.com/forum/index.php?action=treasury

We got some service up and we are paying them so with your donations you can help us.

Actually these are the services that are up and running:
- Private DNS server.
- Website/Forum hosting.
- Dedicated professional bug report system.
- Test server running with last rev 24/24 7/7.


IMPORTANT
After you do a donation automatically you will became a "Supporter" member on the forum. Supporter got an unique board to request Help. This board is not for fix your bug, but only an Help desk with a priority.

Greetings,
Nefer

Pages: [1] 2

* l2jfrozen shoutbox

Refresh History
  • Please don't use the shoutbox for question, create new topic for it!
  • youdete: :)
    September 17, 2017, 05:20:45 PM
  • youdete: I need someone to help me adapt a mod, help me plis
    September 17, 2017, 05:20:36 PM
  • youdete: hello maybs
    September 17, 2017, 05:18:40 PM
  • teddy: lk
    September 16, 2017, 07:33:34 PM
  • pedra: Dead?
    August 27, 2017, 11:27:38 PM
  • Oomg: Hello friends, I have a problem is the assembly is not bad l2jfrozen with additions and new skills.All problem is that I can not write there in Russian ... What is the problem who will advise what? Thanks who can help!
    August 15, 2017, 12:42:50 PM
  • KingJo: I can understand what you call it frozen :P , bcs its frozen !! share at least your updates !!! no1 will buy it anyway lel
    August 08, 2017, 12:55:42 PM
  • Le Chef: you can make it through a config to add a weight limitation...
    August 05, 2017, 11:09:47 AM
  • djelias: i go to buy and it said for weight limit
    August 02, 2017, 01:16:44 AM
  • djelias: and when i go to //gmshop
    August 02, 2017, 01:16:37 AM
  • djelias: guys i have disable weight penaldy
    August 02, 2017, 01:16:29 AM
  • PeNaChO: Sad but true!
    July 30, 2017, 05:31:47 PM
  • KingJo: you wanna sell it and u never be active how we can trust you?
    July 28, 2017, 06:36:29 PM
  • KingJo: share it since you are inactive WTF
    July 28, 2017, 06:36:08 PM
  • KingJo: we need at least tvt fix
    July 28, 2017, 06:35:57 PM
  • KingJo: QQ
    July 28, 2017, 06:35:50 PM
  • Reynald0: looks like :#
    July 26, 2017, 11:09:55 PM
  • Crytek: I ques frozen again will be death)
    July 22, 2017, 08:06:47 PM
  • ostro: guys why all amges have the same casting speed? i have put max casting speed 1700 isnt this wrong all mages having the same casting speed?
    July 11, 2017, 03:23:00 PM
  • criss282828: i need guide how to compile. who can help me?
    July 10, 2017, 08:29:58 AM