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Author Topic: Offline shop stress test  (Read 8419 times)

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Offline Nefer

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    • Interlude c6 project
Offline shop stress test
« on: March 15, 2017, 10:14:45 PM »
I spawned 1.000 Offliner on test server as a stress test.

All char are spawned on Gludio:



Taking informations...

Offline Nefer

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Re: Offline shop stress test
« Reply #1 on: March 15, 2017, 11:41:22 PM »
2.000 offliners spawned on test server.


Offline Nefer

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Re: Offline shop stress test
« Reply #2 on: March 16, 2017, 08:48:18 AM »
Code: [Select]
INFO  Offline Players Online: 1998
INFO  [AutoSaveManager] AutoSaveTask, 1998 players data saved.

Monitoring is continuing on the test server, we found already some problems and we are working on it.

If all go well this night we will test 5.000 offliners.

Offline phantoml2

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Re: Offline shop stress test
« Reply #3 on: March 16, 2017, 09:01:35 AM »
why you do that
skype dimakos81

Offline Nefer

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Re: Offline shop stress test
« Reply #4 on: March 16, 2017, 10:05:59 AM »
why you do that

Pack stress test, stability and load time.

Offline Nefer

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Re: Offline shop stress test
« Reply #5 on: March 16, 2017, 02:41:29 PM »
Some News about the stress test:

Code: [Select]
* Fixed NPE during player spawn with LS.
* Reworked the Offline load system.
* Optimized the restore char.

Free rev:
INFO  Loaded: 2000 offline trader(s) in 201 seconds
with optimisation
INFO  Loaded: 7000 offline trader(s) in 96 seconds

Stress test continue, now 3.000 players are spawned on the Test Server.


Offline Nefer

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Re: Offline shop stress test
« Reply #6 on: March 19, 2017, 05:53:54 PM »
Testing on local some fake player + offline shop. The next idea is to create fake player that also interact between each other and with monster to increase the stress test.


 


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