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Author Topic: [BETA][V.1] L2jFrozen 2.0 first BETA  (Read 3046 times)

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Offline Nefer

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  • Posts: 276
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  • Gender: Male
  • Electric & Electronic engineer
    • Interlude c6 project
[BETA][V.1] L2jFrozen 2.0 first BETA
« on: October 30, 2017, 07:15:32 PM »
Hello guys,

This is the first BETA version fixlist:
Quote
- Rnd class has been reviewed and properly separated to improve readability.
- Netcore Random package has been removed: such implementation is already available under common.
- Some classes definition have been reviewed to apply a common pattern.
- Tasks system has been reviewed and updated.
- Minor inter-dependency between common and gameserver sources have been solved.
- Some organization refactors have been implemented.
- Minor clean actions have been realized.
- IpConfiguration issue has been fixed through L2jServer code proper import/refactoring. (thank you to them)
- Removed duplicated classes and unuseful comments; moved floodprotectionconfig to game sources.
- Removed config AltKarmaFlagPlayerCanUseBuffer, we got already a config on powerpack.
- Fixed PHX exploit with change title.
- Fixed AURA skill hit player on peace zone. (if used outside peacezone)
- Setted client null for fake and offliner char.
- Fixed bug with logout during event.
- Added protection on ProtoclVersion check against bot/ddos.
- Fixed Auto learn skill bug, some skills wasn't levelling correctly.
- Fixed NPE on deleteMe.
- Fixed if observer mode bug appear on match, match go on TIE and nobody lose points.
- Removed SendStatus.
- Removed WHO_LOG.
- Improved Server status print information.
- Fixed NPE on bossid.
- Fixed NPE on party check in broadcastStatusUpdate().
- Added ip on GMlog.
- Added some debug log.

This version is in monitoring status already. We got some beta tester that are reporting bugs to us.

Our official Test Server using this version is online and you can log easly downloading this system:
https://www.l2jfrozen.com/forum/system.rar
Thank you for all the people that are logging to test and report!

You can continue to report bug here:
http://l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer

Offline vaneves

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  • Posts: 2
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  • Gender: Male
  • Developer (Java/PHP/Mobile...)
    • My Website
Re: [BETA][V.1] L2jFrozen 2.0 first BETA
« Reply #1 on: October 31, 2017, 01:44:50 AM »
http://l2jfrozen.com/bugreport/my_view_page.php


It's hard to test. I even found a bug, but I could not report on the link I got. When you try to register in the bug reporting system, the message: APPLICATION ERROR #2800. I tried to register several times.

I'll report a bug right here.

I put some enchant in the warehouse. I took the enchants and tried to use them, but the following message appears:

You can't enchant items when you got active warehouse or active trade.

But I was done. I tried several times, open the warehouse and cancel.


Offline Piciu

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  • Posts: 3
  • Karma: +0/-0
  • L2jFrozen Newbie
Re: [BETA][V.1] L2jFrozen 2.0 first BETA
« Reply #2 on: October 31, 2017, 08:19:50 AM »
Hello guys,

This is the first BETA version fixlist:
Quote
- Rnd class has been reviewed and properly separated to improve readability.
- Netcore Random package has been removed: such implementation is already available under common.
- Some classes definition have been reviewed to apply a common pattern.
- Tasks system has been reviewed and updated.
- Minor inter-dependency between common and gameserver sources have been solved.
- Some organization refactors have been implemented.
- Minor clean actions have been realized.
- IpConfiguration issue has been fixed through L2jServer code proper import/refactoring. (thank you to them)
- Removed duplicated classes and unuseful comments; moved floodprotectionconfig to game sources.
- Removed config AltKarmaFlagPlayerCanUseBuffer, we got already a config on powerpack.
- Fixed PHX exploit with change title.
- Fixed AURA skill hit player on peace zone. (if used outside peacezone)
- Setted client null for fake and offliner char.
- Fixed bug with logout during event.
- Added protection on ProtoclVersion check against bot/ddos.
- Fixed Auto learn skill bug, some skills wasn't levelling correctly.
- Fixed NPE on deleteMe.
- Fixed if observer mode bug appear on match, match go on TIE and nobody lose points.
- Removed SendStatus.
- Removed WHO_LOG.
- Improved Server status print information.
- Fixed NPE on bossid.
- Fixed NPE on party check in broadcastStatusUpdate().
- Added ip on GMlog.
- Added some debug log.

This version is in monitoring status already. We got some beta tester that are reporting bugs to us.

Our official Test Server using this version is online and you can log easly downloading this system:
https://www.l2jfrozen.com/forum/system.rar
Thank you for all the people that are logging to test and report!

You can continue to report bug here:
http://l2jfrozen.com/bugreport/my_view_page.php

Greetings,
Nefer


Hi, i will be honest from the begining. Im not java programmer, i start my server using tutorials of how to setup an l2j server. I know some html, learned to edit database in navicat. But with all my noobness i managed to have a live server, did some earnings too because i play l2 since 2005 and i learned how to balance donation/free play so some people loved so much my server that they helped me just for that, not for items. I used last free version of frozen, now, if you consider that im fit to test beta server, i will like the pack. Thank you!

Offline Nefer

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  • Posts: 276
  • Karma: +0/-0
  • Gender: Male
  • Electric & Electronic engineer
    • Interlude c6 project
Re: [BETA][V.1] L2jFrozen 2.0 first BETA
« Reply #3 on: October 31, 2017, 08:32:28 AM »
http://l2jfrozen.com/bugreport/my_view_page.php


It's hard to test. I even found a bug, but I could not report on the link I got. When you try to register in the bug reporting system, the message: APPLICATION ERROR #2800. I tried to register several times.

I'll report a bug right here.

I put some enchant in the warehouse. I took the enchants and tried to use them, but the following message appears:

You can't enchant items when you got active warehouse or active trade.

But I was done. I tried several times, open the warehouse and cancel.

I removed the registration button. You can report as anonymus user. Check on top right corner to write a new bug report.

Offline Nefer

  • *
  • Posts: 276
  • Karma: +0/-0
  • Gender: Male
  • Electric & Electronic engineer
    • Interlude c6 project
Re: [BETA][V.1] L2jFrozen 2.0 first BETA
« Reply #4 on: October 31, 2017, 11:23:29 PM »
http://l2jfrozen.com/bugreport/my_view_page.php


It's hard to test. I even found a bug, but I could not report on the link I got. When you try to register in the bug reporting system, the message: APPLICATION ERROR #2800. I tried to register several times.

I'll report a bug right here.

I put some enchant in the warehouse. I took the enchants and tried to use them, but the following message appears:

You can't enchant items when you got active warehouse or active trade.

But I was done. I tried several times, open the warehouse and cancel.

Bug fixed.

 


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  • Damon: Private Interlude Files Project - free files and better than frozen [link]
    November 22, 2018, 08:33:33 PM
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  • Shyla: Friends, please contact me on Skype to speak about your proposals, they are all welcome, Thanks
    October 17, 2018, 02:20:25 PM
  • Vilmis: Shyla, i could continue your work, but i have my own source which i think is much, much better than you have now. Changed 99%, but imports are still same. Even geodata system h5 and works like l2off. take a look at [link]
    October 16, 2018, 10:12:05 PM
  • DeadEnd: @Shyla what I need to do to be part of those l2jfrozen improvements?
    October 16, 2018, 04:34:14 PM
  • Shyla: I would ask if is there anyone interested to coninue to work on top of l2jfrozen, maybe you are the answer :). We have an updated pack which might be used as base for made improvements, which you can integrate if you want
    October 15, 2018, 03:21:08 PM
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    October 15, 2018, 03:17:57 PM
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    October 15, 2018, 03:17:26 PM
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    October 13, 2018, 09:45:22 PM
  • AccuSync: any dev here?
    October 02, 2018, 05:05:53 PM