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top pvp/pk manager not work http://prntscr.com/e9vdwt
- Implement a server uptime stats- Fix UseItemFloodProtector- Refactor Server Status task- SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder".- L2TradeList 363 itemId 1856 has an ADENA - Implement a Bug report system- Remove all sql/data custom un-used- Create for every custom npc an HOWTO and separate them from the pack
L2Object target = getTarget(); switch (skill.getTargetType()) { // OWNER_PET should be cast even if no target has been found case TARGET_OWNER_PET: target = getOwner(); break; // PARTY, SELF should be cast even if no target has been found case TARGET_PARTY: //FIX TARGET AURA case TARGET_AURA: if (target != _owner.getPet()) {} else { getOwner().sendPacket(new SystemMessage(SystemMessageId.TARGET_IS_INCORRECT)); return; } //end case TARGET_SELF: target = this; break; default: // Get the first target of the list target = skill.getFirstOfTargetList(this); break; } // Check the validity of the target if (target == null) { if (getOwner() != null) { getOwner().sendPacket(new SystemMessage(SystemMessageId.TARGET_CANT_FOUND)); } return; }
Nefer, check Humans, Dark Elfs, Elfs summoner summons skills reuse, because they don't have it now. For example, with elf summon i can use my pet skills without reuse N time. (stun and etc)
Quote from: Kuzuv on February 16, 2017, 06:36:55 PMNefer, check Humans, Dark Elfs, Elfs summoner summons skills reuse, because they don't have it now. For example, with elf summon i can use my pet skills without reuse N time. (stun and etc)Index: head-src/com/l2jfrozen/gameserver/model/L2Summon.java===================================================================@@ -661,7 +661,7 @@ //************************************* Check skill availability ******************************************* // Check if this skill is enabled (ex : reuse time)- if(isSkillDisabled(skill.getId()) && getOwner() != null && getOwner().getAccessLevel().allowPeaceAttack())+ if(isSkillDisabled(skill.getId())) { SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_NOT_AVAILABLE); sm.addString(skill.getName());